Cementing the Game Rules & Class Reflection

Final Rules My rulebook has not adapted from my last post, because choose-your-own-adventure game rulebooks, by convention, are barely necessary. Because they’ve adapted from novels – which obviously do not contain a rulebook – and are self-explanatory, very few rules are needed. Feedback from Richard reinforced to me the importance of keeping this simple, and […]

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Writing the Game Rules

This blog post will focus on the game rules of Simulation Mindy, and the opening narrative. Narrative Apollo Drake is an ambitious quantum computer scientist from a post-human word, with a vision to create an experimental simulated human society. Join him as he pitches his idea to Big Science for funding and makes various ethical and […]

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Game Design: Abstraction in Simulation Mindy

Following my initial game proposal and discussion of philosophies and material components, this post will look at abstraction in game design. Abstraction     The game itself is based on an abstract concept. Simulation theory is something we are unlikely to ever prove and currently has more interest from a conspirator’s perspective than a scientific […]

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The Material Philosophy of Simulation Mindy

A Quick Refresher The product I am designing and creating is a digital choose-your-own-adventure style narrative. It will follow the story of a quantum computer scientist who wishes to create a simulated human society, and his test subject, Mindy, who lives inside the simulation. Object-Oriented Philosophy Martin Heidegger argues through his concept of “object-oriented ontology” […]

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Individual Game Design: Initial Ideas

The week seven class brainstorm was an interesting exercise and I generated more solid ideas than I imagined I could come up with in ten minutes. Despite this, I’ve decided to remain with my initial plan to combine my game with my artefact for BCM325: Future Cultures, based on the Choose Your Own Adventure (CYOA) game […]

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My Contribution to the Group Game Project

Our final blueprint, The Balancing Act, was very much a collaborative effort between Ashleigh, Zoe, Bec and myself. Although our group dynamic was great, in retrospect this fairly simple game could have been designed with a smaller group. The four of us found it difficult to ensure each person felt they were contributing enough. Although we […]

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Mechanics of the Game Prototype

After establishing a thematic narrative for our card game, it is essential to structure the story using some mechanics. Mechanics Game mechanics provide the framework for players to interact with one another and the game itself. We are working on creating a physical prototype that we can experiment with. The importance of this step is […]

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