About Not Writing

    I used to measure the timeline of my life through journals. When a friend said to me, “Remember that time – “, I’d think in my head yes, from the red journal. That system kind of shattered when I was gifted two identical books, but the main ones still stick out in my mind. […]

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My Experience Live-Tweeting Sci-Fi

Ultimately the future tends to be painted with a sly, dystopian brush; science fiction films invite their audience to feel coldly uncomfortable about what’s to come – albeit with questionable accuracy! Science fiction media are marketed as futuristic, but effectively capture the present instead.  There’s something hugely ironic about live-tweeting (i.e. in the present) science-fiction […]

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The Material Philosophy of Simulation Mindy

A Quick Refresher The product I am designing and creating is a digital choose-your-own-adventure style narrative. It will follow the story of a quantum computer scientist who wishes to create a simulated human society, and his test subject, Mindy, who lives inside the simulation. Object-Oriented Philosophy Martin Heidegger argues through his concept of “object-oriented ontology” […]

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Implications of Considering Simulation Theory

In my previous post for this task, entitled Simulation Theory & Conjectures of Post-Humanity, I broke down the reasoning behind Bostrom’s hypothesis that we are living in a computer simulation. Assuming, as this theory argues, that it’s not impossible that we are living in a simulation, henceforth I will discuss the implications of considering these ideas. Simulation […]

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Individual Game Design: Initial Ideas

The week seven class brainstorm was an interesting exercise and I generated more solid ideas than I imagined I could come up with in ten minutes. Despite this, I’ve decided to remain with my initial plan to combine my game with my artefact for BCM325: Future Cultures, based on the Choose Your Own Adventure (CYOA) game […]

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My Contribution to the Group Game Project

Our final blueprint, The Balancing Act, was very much a collaborative effort between Ashleigh, Zoe, Bec and myself. Although our group dynamic was great, in retrospect this fairly simple game could have been designed with a smaller group. The four of us found it difficult to ensure each person felt they were contributing enough. Although we […]

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Mechanics of the Game Prototype

After establishing a thematic narrative for our card game, it is essential to structure the story using some mechanics. Mechanics Game mechanics provide the framework for players to interact with one another and the game itself. We are working on creating a physical prototype that we can experiment with. The importance of this step is […]

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