Cementing the Game Rules & Class Reflection

Final Rules My rulebook has not adapted from my last post, because choose-your-own-adventure game rulebooks, by convention, are barely necessary. Because they’ve adapted from novels – which obviously do not contain a rulebook – and are self-explanatory, very few rules are needed. Feedback from Richard reinforced to me the importance of keeping this simple, and […]

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Game Design: Abstraction in Simulation Mindy

Following my initial game proposal and discussion of philosophies and material components, this post will look at abstraction in game design. Abstraction     The game itself is based on an abstract concept. Simulation theory is something we are unlikely to ever prove and currently has more interest from a conspirator’s perspective than a scientific […]

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The Material Philosophy of Simulation Mindy

A Quick Refresher The product I am designing and creating is a digital choose-your-own-adventure style narrative. It will follow the story of a quantum computer scientist who wishes to create a simulated human society, and his test subject, Mindy, who lives inside the simulation. Object-Oriented Philosophy Martin Heidegger argues through his concept of “object-oriented ontology” […]

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