My Contribution to the Group Game Project

Our final blueprint, The Balancing Act, was very much a collaborative effort between Ashleigh, Zoe, Bec and myself. Although our group dynamic was great, in retrospect this fairly simple game could have been designed with a smaller group. The four of us found it difficult to ensure each person felt they were contributing enough. Although we […]

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Mechanics of the Game Prototype

After establishing a thematic narrative for our card game, it is essential to structure the story using some mechanics. Mechanics Game mechanics provide the framework for players to interact with one another and the game itself. We are working on creating a physical prototype that we can experiment with. The importance of this step is […]

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Gamifying the Work/Life Balance

The Concept Game design is an art you don’t truly appreciate nor consider until you attempt it. Ashleigh, Bec, Zoe and myself had been brainstorming ludicrous narratives at random in an attempt to create a unique game. During our conversation, the struggle of maintaining decent grades, working and sustaining some sort of social life arose […]

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Obtaining Consent from an Invisible Audience

Obtaining consent is an ethical requirement of undertaking research, yet there is a gap in research ethics in terms of collecting online data. My research project (see my proposal here) involves the mass collection of tweets containing “#feminism” over three days to issue map feminism online. Unlike most other students in BCM212, who are setting […]

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